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Fire Ball Basic play overview

Basic play

  1. The game will start after pay in.
  2. Match the lower tiles to the upper tiles.
  3. Click the lower board (spinner) to advance rounds.
  4. Each “Perfect Match” will result in a special tile consisting of a score value or a launch code.
  5. Use collects to gather launch codes or score values.
  6. Players have 7 rounds to collect as many points and launch codes as possible, all while attempting to make lines and fill the board.
  7. Game will continue to play after a full pattern, however the player will still be presented with playable tile choices.

Normal tile base scoring

Advanced round management

Fire Ball Tournament has a playable tile every round, depending on your target goal players will have to make the chose between collecting the score value or collecting a launch code. Players must take into consideration that if they have little chance late in the game of making a score target, then collecting Launch Codes is a viable option. As the score values are displayed on the tiles players can calculate if it is feasible to continue trying for point values, beginning players should consider having a calculator handy for this situation.

Skill based game

Every point requires a player action. Score is based on player action only. Every round has at least one playable move, and in most cases multiple potential moves. Zero random points are given, this game does not give random score, nor does it have score or potential score stealing or decreasing elements that the player has no control over. Each play has thousands of different possible player strategies. The Player's strategy may be dependent on the target goal, players must map out a plan to reach each target goal, this may include passing points or sacrificing spins in order to position themselves to beat the target score.